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Conference: From Contemporary to Video Game Music

 
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A conference offered as part of the INMS360/460 Composition class (but open freely to anyone), featuring the Montreal-based composer Maxime Goulet, who will discuss his musical work with a special focus on his scores for video games.

When:
Tuesday, October 25, 2011 from 2:15 p.m. to 4:15 p.m.

Where:
Music Department, MB 8.255 (Guy and de Maisonneuve)

Ticket Cost:
Free of Charge

More information:

Maxime Goulet is deeply fascinated and inspired by the connections between different forms of artistic expression. He works within various realms of musical creation, from opera to video games. His works have been played by ensembles such as the Vancouver Symphony Orchestra (for a project related to the 2010 Olympic Games), the Hollywood Studio Symphony (for a film score recording), the Victoria Symphony (winner of the Reel Music 2008), the ensemble Prana (for an cabaret-opera based on a comic book), the Calgary Philharmonic Orchestra, the National Art Center Orchestra, The McGill Chamber Orchestra, the Ensemble Arkea and the National Academy Orchestra of Canada (as part of the Brott Music Festival). 

He is currently employed as senior composer by Gameloft, a video game company for whom he pens a number of scores such as the Dungeon Hunter series, Brothers in Arms 2, Iron Man 2, Shrek Forever After and Ghost Mansion. Maxime Goulet has a master's degree in composition from the University of Montreal with Alan Belkin and has participated at 2009 ASCAP Film Scoring Workshop in Los Angeles.

 
 
 

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